AI Insights · Timothy · July 2022
Top 5 Roguelike Games on iOS in Dominican Republic Q2 2022
In Q2 2022, the top 5 roguelike games on iOS in the Dominican Republic exhibited diverse trends in downloads, revenue, and active users. Sensor Tower provides more detailed insights.
In the second quarter of 2022, the top 5 roguelike games on iOS in the Dominican Republic demonstrated varied performance in terms of downloads, revenue, and active users. Below is a detailed look at the performance of each game based on data from Sensor Tower.
Diablo Immortal from Blizzard Entertainment showed a significant decline in weekly downloads, starting at 3.5K in the first week of June and falling to 458 by the end of the month. Its weekly revenue also decreased over the same period, peaking at $1.2K in early June before dropping to $671. The game’s weekly active users followed a similar downward trend, decreasing from 3.4K to 2.4K.
Hero Wars: Alliance RPG by Nexters Global LTD saw a fluctuating pattern in weekly revenue, with a high of $980 in early May and a dip to $168 by mid-June before rising to $637 at the end of the month. Downloads were notably low in June, with a peak of only 6 in the first week and nearly zero in the following weeks. The number of active users also saw a gradual decline, ending the quarter with 426 users.
Archero from HABBY experienced an inconsistent revenue stream, with a high of $369 in mid-May and a low of $61 in late June. Downloads varied throughout the quarter, peaking at 173 in the final week of June. Active users generally remained stable, hovering around 800 by the end of the period.
Soul Knight, published by 泽阳 李, had a relatively stable performance. Weekly revenue fluctuated modestly, with a high of $53 in late March and a low of $10 in mid-June. Downloads and active users remained consistent, with downloads peaking at 91 in multiple weeks and active users reaching 593 in mid-June.
Saint Seiya Awakening by YOOZOO (SINGAPORE) PTE. LTD. demonstrated considerable revenue peaks, reaching $1.5K in early June and $1.2K in mid-April. Download numbers were modest but steady, with a peak of 71 in late May. Active users remained relatively high, maintaining around 1.4K throughout the quarter.
This data is sourced from Sensor Tower, where more detailed insights can be found.